We love to play games, listen to music and watch movies. It was a fun experience, but not many of us know of the process and hard work involved in creating a product for film, music, or games. What about the process that combines the three (if you don’t know already, I mean game development)?
Let’s take a look at the game lifeline from idea to download.
You have an idea for a game. This will be the next Halo or Mario. It’s not that easy. First, due diligence must be carried out. it determines how realistic the idea will be. Part of the test will include market research to see if this idea is necessary. Do I like anything new on the market? Is there an established product (example of a platform game in response to Mario as Sega), if so how will it compete? Decide on the type of game you want, online games, puzzle games, word games, or arcade games. Once you’ve answered these questions, it’s time to evaluate your resources and budget (we’re reviewing it through independent commercial developers who aren’t major publishers, so we’ll skip a few steps). This is very important. Keep a budget, the goal is definitely to make great games, but you won’t be able to do this for long if you run out of cash. The budget includes the forum where you provide the product. Either through traditional retail or online games. In the latter case, you can reduce costs drastically by offering them online. Usually, computer games follow the way to download games. How much will you charge the game, will you offer the game free to download, or will you charge the player a fee. Free games generate revenue through advertising so it’s still possible to make a profit. Once you have answered business questions, you can move on to the actual development.
When you have decided on a game type and are granted permission to continue, assemble a team to create it. Programmers, artists, writers and producers are essential (it may sound daunting, but a lot of work can be filled by individuals for a low fee). Describe the user interface display process, flowcharts, and history sheets. It is important to focus on the screen and the main game components. Create several designs for the main game screen and choose the most impressive. How will he play? What’s so unique about it? Why do people keep playing it after the credits roll? People play fun games no matter how ambitious your ideas are. If it’s not fun to play, it’s useless. Once you have the basic design for the entire game, get your producers and programmers to do it.สูตรบาคาร่า